A mobile-first tower defense game beginning in Ancient Colchis. Move Medea, build defenses, survive waves, and learn Georgian history through clearly labeled lore: history, archaeology, myth, and gameplay adaptation.
Current playable focus: Era 0 — Ancient Colchis and its Bronze-Age roots. Long-term vision: a careful ten-era campaign.
This is not a textbook, but Georgian history deserves respect. When a detail is documented, mythic, debated, or adapted for gameplay, the game should say so clearly.
Documented events, people, places, and long-standing historical traditions presented with careful wording.
Material culture, sites, artifacts, landscapes, and visual design based on archaeological evidence.
Medea, Aeetes, the Golden Fleece, devi, dragons, and folklore are treated as mythic memory, not battlefield records.
Invented battles, towers, abilities, and boss mechanics are clearly framed as playable dramatization.
The active game uses a broad playable arc from c. 1500 BC to 83 BC. Early chapters draw on Bronze-Age and proto-Colchian roots; later chapters focus on the Kingdom of Colchis known to Greek sources and archaeology.
Public wording: “Ancient Colchis and its Bronze-Age roots,” not “every level is a documented battle.”
Medea is presented as a mythic Colchian princess and symbolic hero-guide. Her abilities are game mechanics inspired by mythic associations with herbs, ritual knowledge, and transformation.
Public wording: “mythic guide,” not “verified commander.”
The active build is the source of truth for the current direction. The website now supports that direction instead of the older concept.
Play Current Build