Current scope, historical labels, and what the older roadmap language means now.
It is a mobile-first tower defense game currently focused on Era 0: Ancient Colchis and its Bronze-Age roots. The active build is the current product truth; older full-campaign documents are treated as roadmap material, not as finished scope.
The goal is historical honesty, not fake certainty. Lore should be labeled as history, archaeology, myth, uncertainty, or gameplay adaptation. If a level is fictional but inspired by real geography or archaeology, the player should know that.
Medea is a mythic Colchian figure from the Golden Fleece tradition. In the game she is a symbolic hero-guide for Era 0, not a verified battlefield commander.
The active game uses a broad playable frame so the first chapters can draw from Bronze-Age and proto-Colchian roots. The site should distinguish that from the later Colchian kingdom known through Greek sources and archaeology.
No. That is the long-term campaign vision. The current public copy should not present future scope as if it is already complete.
No current public promise should depend on those systems. They are future concepts only unless they are implemented, tested, documented, and visible in the active game.
The project prefers official, institutional, and academic sources first, then ancient or medieval sources with context. Discovery sources can help find leads but should not be the final authority. See the Sources page for the working policy.