Questions Answered

Frequently Asked Questions

Current scope, historical labels, and what the older roadmap language means now.

Current Game

What is Sakartvelo Defenders right now?

It is a mobile-first tower defense game currently focused on Era 0: Ancient Colchis and its Bronze-Age roots. The active build is the current product truth; older full-campaign documents are treated as roadmap material, not as finished scope.

Is the game historically accurate?

The goal is historical honesty, not fake certainty. Lore should be labeled as history, archaeology, myth, uncertainty, or gameplay adaptation. If a level is fictional but inspired by real geography or archaeology, the player should know that.

Is Medea historical?

Medea is a mythic Colchian figure from the Golden Fleece tradition. In the game she is a symbolic hero-guide for Era 0, not a verified battlefield commander.

Why does Era 0 start before the Kingdom of Colchis proper?

The active game uses a broad playable frame so the first chapters can draw from Bronze-Age and proto-Colchian roots. The site should distinguish that from the later Colchian kingdom known through Greek sources and archaeology.

Roadmap and Future Systems

Are there already 10 eras and 200 levels?

No. That is the long-term campaign vision. The current public copy should not present future scope as if it is already complete.

Are tokens, wallets, and marketplace systems live?

No current public promise should depend on those systems. They are future concepts only unless they are implemented, tested, documented, and visible in the active game.

How are sources chosen?

The project prefers official, institutional, and academic sources first, then ancient or medieval sources with context. Discovery sources can help find leads but should not be the final authority. See the Sources page for the working policy.